GSH - Plugin Development
Online 104.243.44.106:25040 checked 10m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 229 · below 20 is lag, below 10 is badEntities
48 h range 2,197–4,351 · memory 1,403 MBUptime
6 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:10 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 167/500
- 124/100
- 182/225
- 70/700
- 13/200
- 20/1000
Quick answers
from the figures on this pageWipe timing
What happens on GSH - Plugin Development when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does GSH - Plugin Development wipe, and when?
Its rhythm cannot be told from the wipes of GSH - Plugin Development on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 6 hours ago the current world was made.
Lists and filters
Which tags does GSH - Plugin Development carry, and what do they mean?
These are the tags GSH - Plugin Development publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show GSH - Plugin Development?
These Rust Metrics lists carry GSH - Plugin Development: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does GSH - Plugin Development sit in the rankings?
Player hours over seven days put GSH - Plugin Development at #15,318, in the top 69% of all ranked servers.
How full does GSH - Plugin Development get?
0 of 40 slots are filled on GSH - Plugin Development right now. Seven-day reading: 0 players on average.
Server details
What location is GSH - Plugin Development hosted in?
Reading: location. GSH - Plugin Development gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.243.44.106:25040.
What Rust version is GSH - Plugin Development on?
Rust network protocol 2635 and build 168909 on Linux is the build GSH - Plugin Development runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on GSH - Plugin Development within range?
Over the last 48 hours the average was 239 server fps; the floor was 229. Peak entity count: 4,351. Buildings, deployables and all else included. Check: memory. Peak use was 1,582 MB. Expect lag when fps falls and entities climb.
Is GSH - Plugin Development up, and how often does it stay up?
Check: connection. GSH - Plugin Development is online at this moment. By its reported uptime, the last restart was roughly 6 days 10 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does GSH - Plugin Development enforce, and what are its settings?
No gather rate appears in the name: GSH - Plugin Development. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on GSH - Plugin Development?
Size 1,000 and seed 1: the game generates the procedural map on GSH - Plugin Development from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto GSH - Plugin Development?
To join: start Rust, press F1 and type client.connect 104.243.44.106:25040. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/gsh is where its website sits.