Private Rust Server Do Not Join
Offline 104.238.229.7:28169 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/500
- 128/100
- 185/225
- 134/700
- 16/200
- 54/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Private Rust Server Do Not Join follow?
To tell the rhythm of Private Rust Server Do Not Join, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 50 days 15 hours ago.
Lists and filters
Which tags does Private Rust Server Do Not Join carry, and what do they mean?
These are the tags Private Rust Server Do Not Join publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): Slots: 60; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163493 (Build): Game build reading: 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Private Rust Server Do Not Join appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Private Rust Server Do Not Join: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Private Rust Server Do Not Join sit in the rankings?
Ranking for Private Rust Server Do Not Join: #15,997 on seven-day player hours, top 71% of all ranked servers.
What player count does Private Rust Server Do Not Join carry?
Private Rust Server Do Not Join is not responding; status offline, last seen 24 days 12 hours ago.
Server details
Which location does Private Rust Server Do Not Join run from?
Reading: location. Private Rust Server Do Not Join gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.238.229.7:28169.
What Rust version is Private Rust Server Do Not Join on?
Reading: Private Rust Server Do Not Join, Rust network protocol 2633 and build 163493, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Private Rust Server Do Not Join, and is it online?
Private Rust Server Do Not Join reports offline. The last reading came 24 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Private Rust Server Do Not Join?
No gather rate appears in the name: Private Rust Server Do Not Join. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Private Rust Server Do Not Join on?
Check: map. Procedural, size 2,000, seed 1925664991, generated by the game on Private Rust Server Do Not Join. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Private Rust Server Do Not Join?
To join: start Rust, press F1 and type client.connect 104.238.229.7:28169. Or press Launch Rust here and Steam opens the game and connects you.