Unity Wasteland PVE
Online 104.224.55.71:28018 checked 10m ago
Server instruments
last reading Wed 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 152 · below 20 is lag, below 10 is badEntities
48 h range 118,685–121,713 · memory 2,863 MBUptime
0 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:21 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 186/500
- 129/100
- 175/225
- 138/700
- 14/200
- 51/1000
Quick answers
from the figures on this pageWipe timing
What happens on Unity Wasteland PVE when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Unity Wasteland PVE wipe?
Its rhythm cannot be told from the wipes of Unity Wasteland PVE on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 2 hours ago.
Tag meanings
Which tags does Unity Wasteland PVE carry, and what do they mean?
These are the tags Unity Wasteland PVE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Unity Wasteland PVE appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Unity Wasteland PVE: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Unity Wasteland PVE hold among Rust servers?
Player hours over seven days put Unity Wasteland PVE at #15,432, in the top 69% of all ranked servers.
How full does Unity Wasteland PVE get?
0 of 40 slots are filled on Unity Wasteland PVE right now. Seven-day reading: 0 players on average.
Operator and location
Which location does Unity Wasteland PVE run from?
No region comes from Unity Wasteland PVE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.224.55.71:28018.
What Rust version is Unity Wasteland PVE on?
Reading: Unity Wasteland PVE, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Unity Wasteland PVE?
Over the last 48 hours the average was 220 server fps; the floor was 152. Check: entities. The peak was 121,713, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,064 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Unity Wasteland PVE up, and how often does it stay up?
Check: connection. Unity Wasteland PVE is online at this moment. By its reported uptime, the last restart was roughly 58 minutes ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Unity Wasteland PVE configured, and what rules are in force?
No gather rate appears in the name: Unity Wasteland PVE. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Unity Wasteland PVE on?
From seed 715936655, the game generates the procedural map on Unity Wasteland PVE. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto Unity Wasteland PVE?
To join: start Rust, press F1 and type client.connect 104.224.55.71:28018. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/PymfsRnFyv is where its website sits.