Test Server
Offline 104.205.206.212:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 06:46 UTC23d ago | 1 | – | running | 1 |
| Mon 5 Oct, 10:21 UTC24d ago | 1 | – | 0.9 days | 1 |
| Sun 4 Oct, 00:00 UTC26d ago | 1 | – | 1.4 days | 1 |
| Sat 3 Oct, 02:23 UTC27d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/500
- 127/100
- 57/225
- 10/700
- 30/700
- 50/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test Server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Test Server follow?
No next wipe can be predicted for Test Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 22 hours ago.
Tag meanings
Which tags does Test Server carry, and what do they mean?
These are the tags Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test Server?
On Rust Metrics, Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Test Server sit in the rankings?
Player hours over seven days put Test Server at #13,593, in the top 61% of all ranked servers.
How full does Test Server get?
Reading for Test Server: offline at this moment; last seen 20 days 1 hours ago.
Server
What location is Test Server hosted in?
No region comes from Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.205.206.212:28015.
What Rust version is Test Server on?
Reading: Test Server, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test Server, and is it online?
Check: connection. Test Server is offline at this moment. Last contact was 20 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Map and rules
How is Test Server configured, and what rules are in force?
No gather rate appears in the name: Test Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test Server on?
The game generates a procedural map for Test Server.
Join
How do you connect to Test Server?
To join: start Rust, press F1 and type client.connect 104.205.206.212:28015. Or press Launch Rust here and Steam opens the game and connects you.