RUST METRICSFlight deck · live data
Data live Servers11,726 Players64,279 Populated3,337 Fresh wipes 3 h199 Scan5 min
‹ All servers104.204.216.212:25565
Offline Full Queue Fresh wipe Wipe due No query

Johnnys Long John

Offline 104.204.216.212:25565 checked 8d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 3 6 10 13 PAX 6 /13

Players now

46% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#8,933top 40%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak8players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctTue 20 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:51 UTC8d ago 8 – running 0
Tue 20 Oct, 20:43 UTC9d ago 8 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Johnnys Long John?

At their busiest, its recent wipes drew 8 players on average. Peak crowd on the latest wipe: 1 hours in.

When does Johnnys Long John wipe?

The rhythm of Johnnys Long John's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 8 days 6 hours ago the current world was made.

Tag meanings

How should you read the tags on Johnnys Long John?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp13 (Max players): The server holds 13 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Johnnys Long John. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Johnnys Long John?

Rust Metrics lists featuring Johnnys Long John: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Johnnys Long John sit in the rankings?

Player hours over seven days put Johnnys Long John at #8,933, in the top 40% of all ranked servers.

What player count does Johnnys Long John carry?

Status for Johnnys Long John: offline. Last seen 8 days 1 hours ago.

Server details

Where does Johnnys Long John sit?

No region tag on Johnnys Long John. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.204.216.212:25565.

What Rust version is Johnnys Long John on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Johnnys Long John. To get in, your game needs the same protocol; Steam applies the update.

Is Johnnys Long John up, and how often does it stay up?

Reading: offline. Johnnys Long John last answered 8 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Johnnys Long John?

Check: gather rate. The name Johnnys Long John does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is Johnnys Long John on?

From seed 1273555323, the game generates the procedural map on Johnnys Long John. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Johnnys Long John?

To join: start Rust, press F1 and type client.connect 104.204.216.212:25565. Or press Launch Rust here and Steam opens the game and connects you. https://bloom.host is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp13,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp13
Max players The server holds 13 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.