138CS LAN Rust
Offline 104.204.149.77:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/500
- 128/100
- 185/225
- 134/700
- 16/200
- 54/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does 138CS LAN Rust follow?
Its rhythm cannot be told from the wipes of 138CS LAN Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 21 hours ago.
Lists and filters
Which tags does 138CS LAN Rust carry, and what do they mean?
Tags published by 138CS LAN Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does 138CS LAN Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 138CS LAN Rust: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does 138CS LAN Rust hold among Rust servers?
Player hours over seven days put 138CS LAN Rust at #15,353, in the top 70% of all ranked servers.
What player count does 138CS LAN Rust carry?
138CS LAN Rust is not responding; status offline, last seen 8 days 5 hours ago.
Server
Where does 138CS LAN Rust sit?
No region tag on 138CS LAN Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.204.149.77:28015.
What Rust version is 138CS LAN Rust on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by 138CS LAN Rust. Matching protocol is required to join. Let Steam update your game.
How reliable is 138CS LAN Rust, and is it online now?
Check: connection. 138CS LAN Rust is offline at this moment. Last contact was 8 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does 138CS LAN Rust enforce, and what are its settings?
Reading the name gives no gather rate for 138CS LAN Rust. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on 138CS LAN Rust?
The game generates a procedural map for 138CS LAN Rust.
How to join
What do you do to join 138CS LAN Rust?
Press F1 in Rust and enter client.connect 104.204.149.77:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.