cave testing
Online 104.193.180.33:25565 checked 13m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:06 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 133/100
- 94/225
- 77/700
- 42/200
- 250/700
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on cave testing?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does cave testing wipe, and when?
Its rhythm cannot be told from the wipes of cave testing on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 6 hours ago the current world was made.
Tags
How should you read the tags on cave testing?
These are the tags cave testing publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show cave testing?
On Rust Metrics, cave testing sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does cave testing hold among Rust servers?
Player hours over seven days put cave testing at #15,335, in the top 69% of all ranked servers.
How full does cave testing get?
0 of 8 slots are filled on cave testing right now. Seven-day reading: 0 players on average.
Operator and location
Which location does cave testing run from?
No region comes from cave testing. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.193.180.33:25565.
What Rust version is cave testing on?
Rust network protocol 2635 and build 168909 on Linux is the build cave testing runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on cave testing, and is it online?
Reading: online. cave testing answers right now. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does cave testing enforce, and what are its settings?
Check: gather rate. The name cave testing does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on cave testing?
Check: map. Procedural, generated by the game, on cave testing.
Connection
How do you connect to cave testing?
To join: start Rust, press F1 and type client.connect 104.193.180.33:25565. Or press Launch Rust here and Steam opens the game and connects you.