smp
Offline 104.193.176.219:25565 checked 39m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 225 · below 20 is lag, below 10 is badEntities
48 h range 45,067–47,611 · memory 1,336 MBUptime
3 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/500
- 123/100
- 184/225
- 98/700
- 238/700
- 347/350
Quick answers
from the figures on this pageReset cycle
What happens on smp when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does smp wipe, and when?
The rhythm of smp's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 5 hours ago.
Lists and filters
Which tags does smp carry, and what do they mean?
These are the tags smp publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1337 (Max players): The server holds 1,337 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show smp?
Rust Metrics lists featuring smp: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does smp sit in the rankings?
Player hours over seven days put smp at #15,341, in the top 69% of all ranked servers.
What player count does smp carry?
Status for smp: offline. Last seen 39 minutes ago. Check: player average. 0 over the last seven days.
Server details
Where does smp sit?
No region comes from smp. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 104.193.176.219:25565.
What Rust version is smp on?
Reading: smp, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on smp within range?
Check: fps. Average 235 server fps over the last 48 hours, low of 225. Within range. Reading: 47,611 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,517 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on smp, and is it online?
Check: connection. smp is offline at this moment. Last contact was 39 minutes ago. By its reported uptime, the last restart was roughly 3 hours ago. Reading: 27% uptime over the last 7 full days. It was up 46 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is smp configured, and what rules are in force?
Reading the name gives no gather rate for smp. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is smp on?
Size 3,000 and seed 793197: the game generates the procedural map on smp from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto smp?
Press F1 in Rust and enter client.connect 104.193.176.219:25565. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.