RUST METRICSFlight deck · live data
Data live Servers11,704 Players46,860 Populated3,181 Fresh wipes 3 h98 Scan5 min
‹ All servers104.193.148.42:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Offline 104.193.148.42:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,349top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct15 Oct19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 06:53 UTC22d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on My Rust server | Powered by AMP?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.

When does My Rust server | Powered by AMP wipe?

Its rhythm cannot be told from the wipes of My Rust server | Powered by AMP on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 17 hours ago the current world was made.

Lists and filters

Which tags does My Rust server | Powered by AMP carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from My Rust server | Powered by AMP. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Rust server | Powered by AMP appear in Rust Metrics lists and filters?

Rust Metrics lists featuring My Rust server | Powered by AMP: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does My Rust server | Powered by AMP hold among Rust servers?

Player hours over seven days put My Rust server | Powered by AMP at #15,349, in the top 69% of all ranked servers.

What is the population on My Rust server | Powered by AMP?

My Rust server | Powered by AMP is not responding; status offline, last seen 2 days 22 hours ago. Seven-day reading: 0 players on average.

Server details

Which location does My Rust server | Powered by AMP run from?

No region comes from My Rust server | Powered by AMP. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.193.148.42:28015.

What Rust version is My Rust server | Powered by AMP on?

Rust network protocol 2634 and build 166652 on Linux is the build My Rust server | Powered by AMP runs. Check: protocol. To join, your game must match; Steam handles the update.

Is My Rust server | Powered by AMP up, and how often does it stay up?

My Rust server | Powered by AMP reports offline. The last reading came 2 days 22 hours ago. Reading: 58% uptime over the last 7 full days. It was up 98 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.

Settings and map

How is My Rust server | Powered by AMP configured, and what rules are in force?

Check: gather rate. The name My Rust server | Powered by AMP does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on My Rust server | Powered by AMP?

From seed 705372729, the game generates the procedural map on My Rust server | Powered by AMP. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto My Rust server | Powered by AMP?

To join: start Rust, press F1 and type client.connect 104.193.148.42:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.