Reflex PVP
Offline 104.169.154.191:28019 checked 1d ago
Server instruments
last reading Tue 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 16 · below 20 is lag, below 10 is badEntities
48 h range 110,237–112,999 · memory 3,818 MBUptime
22 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 130/100
- 133/225
- 78/700
- 48/200
- 242/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does Reflex PVP follow?
Its rhythm cannot be told from the wipes of Reflex PVP on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 22 hours ago.
Lists and filters
How should you read the tags on Reflex PVP?
Tags published by Reflex PVP, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Reflex PVP appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Reflex PVP: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Reflex PVP hold among Rust servers?
Player hours over seven days put Reflex PVP at #15,335, in the top 69% of all ranked servers.
What is the population on Reflex PVP?
Status for Reflex PVP: offline. Last seen 39 hours ago. Seven-day reading: 0 players on average.
Server
Which location does Reflex PVP run from?
No region comes from Reflex PVP. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.169.154.191:28019.
What Rust version is Reflex PVP on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by Reflex PVP. Matching protocol is required to join. Let Steam update your game.
How does Reflex PVP perform?
Reading: 25 server fps on average across the last 48 hours. It never dropped below 16. Peak entity count: 112,999. Buildings, deployables and all else included. Reading: 3,959 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Reflex PVP up, and how often does it stay up?
Check: connection. Reflex PVP is offline at this moment. Last contact was 39 hours ago. Check: restart. The uptime it reports puts the last restart about 22 hours ago. Reading: 79% uptime over the last 7 full days. It was up 132 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Reflex PVP?
Reading the name gives no gather rate for Reflex PVP. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Reflex PVP?
Check: map. Procedural, size 4,500, seed 6738, generated by the game on Reflex PVP. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Reflex PVP?
Check: join. Open Rust, press F1, then enter client.connect 104.169.154.191:28019. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.