Vincent's Test Server
Online 104.143.3.243:28089 checked 9m ago
Server instruments
last reading Tue 18:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 92,343–95,164 · memory 3,264 MBUptime
12 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:35 UTC12d ago | 1 | – | running | 0 |
| Sun 27 Sep, 01:36 UTC30d ago | 3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 203/500
- 130/100
- 185/225
- 31/200
- 162/700
- 59/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Vincent's Test Server?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does Vincent's Test Server wipe, and when?
The rhythm of Vincent's Test Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 22 hours ago.
Lists and filters
Which tags does Vincent's Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Vincent's Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Vincent's Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Vincent's Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Vincent's Test Server sit in the rankings?
Player hours over seven days put Vincent's Test Server at #15,383, in the top 70% of all ranked servers.
What player count does Vincent's Test Server carry?
0 of 100 slots are filled on Vincent's Test Server right now. A seven-day average of 0 players is the reading.
Operator and location
Where does Vincent's Test Server sit?
Reading: location. Vincent's Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.143.3.243:28089.
What Rust version is Vincent's Test Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Vincent's Test Server. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Vincent's Test Server?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Check: entities. The peak was 95,164, counting buildings, deployables and the rest of the world. Memory peak: 3,780 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Vincent's Test Server, and is it online now?
Vincent's Test Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 12 days 20 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Vincent's Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Vincent's Test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Vincent's Test Server on?
From seed 1, the game generates the procedural map on Vincent's Test Server. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto Vincent's Test Server?
To join: start Rust, press F1 and type client.connect 104.143.3.243:28089. Or press Launch Rust here and Steam opens the game and connects you.
