The Chill Zone
Online 104.143.3.231:28029 checked 2h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 108,209–111,477 · memory 3,877 MBUptime
5 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 03:14 UTC13d ago | 3 | – | running | 0 |
| Thu 1 Oct, 21:10 UTC FW26d ago | 5 | halved by day 4 | 13.3 days | 0 |
| Sun 20 Sep, 18:18 UTC38d ago | 2 | halved by day 7 | 11.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What happens on The Chill Zone when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 37 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 5.5 when it didn't.
How often does The Chill Zone wipe, and when?
There is no next wipe to predict: The Chill Zone wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 13 days 16 hours ago.
Tags
Which tags does The Chill Zone carry, and what do they mean?
Tags published by The Chill Zone, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp160 (Max players): 160 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show The Chill Zone?
Rust Metrics lists featuring The Chill Zone: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does The Chill Zone hold among Rust servers?
Player hours over seven days put The Chill Zone at #5,185, in the top 23% of all ranked servers.
What is the population on The Chill Zone?
0 of 160 slots are filled on The Chill Zone right now. Check: players over seven days. Average 0, peak 4. Check: 48-hour peak. 19:00 UTC, 1 players on average.
Operator and location
What location is The Chill Zone hosted in?
No region comes from The Chill Zone. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.143.3.231:28029.
What Rust version is The Chill Zone on?
Reading: The Chill Zone, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on The Chill Zone within range?
Reading: 7 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 111,477. Buildings, deployables and all else included. Memory peak: 4,628 MB. Expect lag when fps falls and entities climb.
How reliable is The Chill Zone, and is it online now?
Check: connection. The Chill Zone is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 19 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is The Chill Zone configured, and what rules are in force?
No gather rate appears in the name: The Chill Zone. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on The Chill Zone?
From seed 1193930318, the game generates the procedural map on The Chill Zone. Its size is 4,350. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto The Chill Zone?
Press F1 in Rust and enter client.connect 104.143.3.231:28029. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
