DevHev Local
Offline 104.143.218.8:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 123/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does DevHev Local follow?
To tell the rhythm of DevHev Local, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 16 hours ago.
Tags
How should you read the tags on DevHev Local?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from DevHev Local. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DevHev Local?
Rust Metrics lists featuring DevHev Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does DevHev Local sit in the rankings?
Ranking for DevHev Local: #13,101 on seven-day player hours, top 59% of all ranked servers.
What player count does DevHev Local carry?
Reading for DevHev Local: offline at this moment; last seen 8 days ago.
Operator and location
Where does DevHev Local sit?
Reading: location. DevHev Local gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.143.218.8:28015.
What Rust version is DevHev Local on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by DevHev Local. Check: protocol. To join, your game must match; Steam handles the update.
Is DevHev Local up, and how often does it stay up?
DevHev Local reports offline. The last reading came 8 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on DevHev Local?
Reading the name gives no gather rate for DevHev Local. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on DevHev Local?
Procedural map on DevHev Local, made by the game's generator.
How to join
How can you get onto DevHev Local?
To join: start Rust, press F1 and type client.connect 104.143.218.8:28015. Or press Launch Rust here and Steam opens the game and connects you.