RUST METRICSFlight deck · live data
Data live Servers11,693 Players37,607 Populated2,934 Fresh wipes 3 h91 Scan5 min
‹ All servers104.143.2.3:28213
Online Full Queue Fresh wipe Wipe due No query

A Rust Server

Online EU 104.143.2.3:28213 checked 13m ago

weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 7,772 ×1000

Entities

48 h range 5,638–7,912 · memory 690 MB
1239 ET SINCE RESTART 16:32

Uptime

16 h 32 min since its last restart, at the last reading
7-day average0peak –
Rank#15,353top 69% · #2568 in EU
Last wipe22h agoweekly schedule
Next wipe6d 1hWed 4 Nov, 04:27 UTC
Memory690MBat the last reading
REC 1

Players

AveragePeakWipe
0123404:0008:0012:0016:0021:0001:00Wiped Wed 28 Oct, 04:27 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
0246804:0008:0012:0016:0021:0001:00Wiped Wed 28 Oct, 04:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Wednesday 4 November, 04:27 UTC, in 6d 1h. Every Wednesday at 04:27 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm86%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Wed 4 Nov, 04:27 UTC6d 1h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 16hFW
  3. WPT 3Wed 11 Nov, 04:27 UTC13d 1h
  4. WPT 4Wed 18 Nov, 04:27 UTC20d 1h
  5. WPT 5Wed 25 Nov, 04:27 UTC27d 1h
  6. WPT 6Wed 2 Dec, 04:27 UTC34d 1h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 16hFW
  8. WPT 8Wed 9 Dec, 04:27 UTC41d 1h

The first 48 hours of its last wipes

Wed 14 OctWed 7 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 04:27 UTC22h ago – – running 0
Wed 14 Oct, 04:27 UTC14d ago 0 – 14 days 0
Wed 7 Oct, 04:27 UTC21d ago 0 – 7 days 0
Fri 2 Oct, 08:31 UTC26d ago 0 – 4.8 days 0
Wed 30 Sep, 04:27 UTC28d ago 0 – 2.2 days 0
Wed 23 Sep, 04:27 UTC35d ago 0 – 7 days 0
Wed 16 Sep, 04:28 UTC42d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on A Rust Server when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does A Rust Server wipe, and when?

The wipe rhythm of A Rust Server is every Wednesday at 04:27 UTC. Due on Wednesday 4 November at 04:27 UTC is its next wipe. The world it runs now was made 22 hours ago. The tags state a wipe schedule of one wipe a week.

Tag meanings

How should you read the tags on A Rust Server?

Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Rust Server?

On Rust Metrics, A Rust Server sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Occupancy

Where does A Rust Server sit in the rankings?

Top 69% of all ranked servers: A Rust Server takes #15,353 on seven-day player hours and #2,568 in Europe.

What is the population on A Rust Server?

0 of 40 slots are filled on A Rust Server right now. A seven-day average of 0 players is the reading.

Server

What location is A Rust Server hosted in?

A Rust Server gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.143.2.3:28213.

What Rust version is A Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How does A Rust Server perform?

Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 7,912. Buildings, deployables and all else included. Reading: 721 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is A Rust Server, and is it online now?

Reading: online. A Rust Server answers right now. By its reported uptime, the last restart was roughly 16 hours ago. Uptime for the last 7 full days: 19 of 168 hours, or 11%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is A Rust Server configured, and what rules are in force?

Check: gather rate. The name A Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is A Rust Server on?

Size 1,300 and seed 1: the game generates the procedural map on A Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto A Rust Server?

To join: start Rust, press F1 and type client.connect 104.143.2.3:28213. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.