DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Online NA 104.143.2.107:28015 checked 11m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 76,189–79,566 · memory 4,723 MBUptime
12 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 02:37 UTC, in 1d 0h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 02:37 UTC1d 0h
- WPT 2Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 3Fri 13 Nov, 02:37 UTC15d 0h
- WPT 4Fri 27 Nov, 02:37 UTC29d 0h
- WPT 5Thu 3 Dec, 19:00 UTC35d 16hFW
- WPT 6Fri 11 Dec, 02:37 UTC43d 0h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:37 UTC12d ago | 1 | – | running | 1 |
| Tue 13 Oct, 00:56 UTC16d ago | 1 | held half | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/150
- 1/100
- 2/200
- 114/150
- 46/100
- 7/100
Quick answers
from the figures on this pageReset cycle
What happens on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?
The prediction follows its tag, because too few of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's wipes are on record to confirm its schedule. Due on Friday 30 October at 02:37 UTC is its next wipe. 12 days 20 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Tag meanings
Which tags does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction carry, and what do they mean?
Tags published by DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction appear in Rust Metrics lists and filters?
On Rust Metrics, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sits in these lists: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
Player count
Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit in the rankings?
Ranked by seven-day player hours, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sits at #15,353 and #1,518 in North America, inside the top 69%.
What is the population on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Current headcount on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 0 players, 100 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit?
Reading: location. The NA tag puts DEADFALL | COMING SOON | 5x PvE Zombies | Under construction in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.143.2.107:28015.
What Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?
Reading: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction within range?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Reading: 79,566 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,370 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online?
Reading: online. DEADFALL | COMING SOON | 5x PvE Zombies | Under construction answers right now. Check: restart. The uptime it reports puts the last restart about 12 days ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 10 October 2026.
Map and rules
What rules does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction enforce, and what are its settings?
Gather rate check: 5x. That comes from the name DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: other players are not fought. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Join
What do you do to join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Check: join. Open Rust, press F1, then enter client.connect 104.143.2.107:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
