RUST METRICSFlight deck · live data
Data live Servers11,684 Players38,205 Populated2,919 Fresh wipes 3 h95 Scan5 min
‹ All servers104.143.2.107:28015
Online Full Queue Fresh wipe Wipe due No query

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online NA 104.143.2.107:28015 checked 11m ago

5x biweekly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 76,720 ×1000

Entities

48 h range 76,189–79,566 · memory 4,723 MB
1239 ET SINCE RESTART 12D 00H

Uptime

12 days 0 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,353top 69% · #1518 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 0hFri 30 Oct, 02:37 UTC
Memory4,723MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

0246803:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 1d 0h. Its biweekly schedule tag · low confidence

usual gap3.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Fri 30 Oct, 02:37 UTC1d 0h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 16hFW
  3. WPT 3Fri 13 Nov, 02:37 UTC15d 0h
  4. WPT 4Fri 27 Nov, 02:37 UTC29d 0h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 16hFW
  6. WPT 6Fri 11 Dec, 02:37 UTC43d 0h

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 1 – running 1
Tue 13 Oct, 00:56 UTC16d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?

The prediction follows its tag, because too few of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's wipes are on record to confirm its schedule. Due on Friday 30 October at 02:37 UTC is its next wipe. 12 days 20 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tag meanings

Which tags does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction carry, and what do they mean?

Tags published by DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction appear in Rust Metrics lists and filters?

On Rust Metrics, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sits in these lists: Best 5x Rust servers: live readings, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Player count

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit in the rankings?

Ranked by seven-day player hours, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sits at #15,353 and #1,518 in North America, inside the top 69%.

What is the population on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Current headcount on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 0 players, 100 slots available. Seven-day reading: 0 players on average.

Operator and location

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit?

Reading: location. The NA tag puts DEADFALL | COMING SOON | 5x PvE Zombies | Under construction in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.143.2.107:28015.

What Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?

Reading: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction within range?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Reading: 79,566 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,370 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online?

Reading: online. DEADFALL | COMING SOON | 5x PvE Zombies | Under construction answers right now. Check: restart. The uptime it reports puts the last restart about 12 days ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 10 October 2026.

Map and rules

What rules does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction enforce, and what are its settings?

Gather rate check: 5x. That comes from the name DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: other players are not fought. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Join

What do you do to join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Check: join. Open Rust, press F1, then enter client.connect 104.143.2.107:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.