RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers104.130.220.23:28015
Offline Full Queue Fresh wipe Wipe due No query

dill.moe

Offline 104.130.220.23:28015 checked 19d ago

monthly wipes vanilla
COM 1 · connect

Server instruments

no direct query in 48 hours
0 88 175 262 350 PAX 0 /350

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,829top 72%
Last wipe21d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does dill.moe follow?

The estimate for dill.moe's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 21 days 8 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on dill.moe?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp350 (Max players): Slots: 350; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167231 (Build): Build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them from dill.moe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show dill.moe?

Rust Metrics lists featuring dill.moe: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does dill.moe sit in the rankings?

Ranking for dill.moe: #15,829 on seven-day player hours, top 72% of all ranked servers.

What is the population on dill.moe?

Reading for dill.moe: offline at this moment; last seen 19 days 4 hours ago.

Operator and location

What location is dill.moe hosted in?

No region comes from dill.moe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.130.220.23:28015.

What Rust version is dill.moe on?

Reading: dill.moe, Rust network protocol 2634 and build 167231, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is dill.moe, and is it online now?

dill.moe reports offline. The last reading came 19 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.

Settings and map

How is dill.moe configured, and what rules are in force?

No gather rate appears in the name: dill.moe. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is dill.moe on?

Check: map. Procedural, size 6,000, seed 345028188, generated by the game on dill.moe. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join dill.moe?

To join: start Rust, press F1 and type client.connect 104.130.220.23:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp350,ptrak,$r?,v2634,^m,^v,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp350
Max players Slots: 350.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167231
Build Build 167231.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.