dill.moe
Offline 104.130.220.21:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 86/200
- 35/200
- 44/400
- 16/350
- 30/100
- 117/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does dill.moe follow?
From the force wipe, the next wipe of dill.moe is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 25 days 22 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does dill.moe carry, and what do they mean?
These are the tags dill.moe publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does dill.moe appear in Rust Metrics lists and filters?
On Rust Metrics, dill.moe sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does dill.moe sit in the rankings?
Ranking for dill.moe: #16,003 on seven-day player hours, top 71% of all ranked servers.
What player count does dill.moe carry?
Reading for dill.moe: offline at this moment; last seen 25 days 21 hours ago.
Operator and location
Where does dill.moe sit?
No region tag on dill.moe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.130.220.21:28015.
What Rust version is dill.moe on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by dill.moe. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on dill.moe, and is it online?
dill.moe reports offline. The last reading came 25 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Rules and settings
How is dill.moe configured, and what rules are in force?
Check: gather rate. The name dill.moe does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on dill.moe?
The game generates a procedural map for dill.moe.
Join
What do you do to join dill.moe?
Check: join. Open Rust, press F1, then enter client.connect 104.130.220.21:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.