La 167 PVE
Online 104.129.133.199:28059 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 69,126–72,039 · memory 2,587 MBUptime
3 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:15 UTC3d ago | 1 | – | running | 0 |
| Wed 23 Sep, 03:32 UTC35d ago | 1 | halved by day 1 | 32.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on La 167 PVE when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 27 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
How often does La 167 PVE wipe, and when?
Its rhythm cannot be told from the wipes of La 167 PVE on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 8 hours ago.
Tags
Which tags does La 167 PVE carry, and what do they mean?
These are the tags La 167 PVE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp120 (Max players): Slots: 120; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does La 167 PVE appear in Rust Metrics lists and filters?
On Rust Metrics, La 167 PVE sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does La 167 PVE hold among Rust servers?
Player hours over seven days put La 167 PVE at #11,126, in the top 50% of all ranked servers.
What is the population on La 167 PVE?
0 of 120 slots are filled on La 167 PVE right now. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Which location does La 167 PVE run from?
Reading: location. La 167 PVE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.129.133.199:28059.
What Rust version is La 167 PVE on?
Reading: La 167 PVE, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on La 167 PVE within range?
Over the last 48 hours the average was 5 server fps; the floor was 5. Reading: 72,039 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,891 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is La 167 PVE, and is it online now?
Check: connection. La 167 PVE is online at this moment. By its reported uptime, the last restart was roughly 3 days 5 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is La 167 PVE configured, and what rules are in force?
Check: gather rate. The name La 167 PVE does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is La 167 PVE on?
Size 3,500 and seed 1362873838: the game generates the procedural map on La 167 PVE from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto La 167 PVE?
To join: start Rust, press F1 and type client.connect 104.129.133.199:28059. Or press Launch Rust here and Steam opens the game and connects you.
