Water World
Online 104.129.133.107:28089 checked 10m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 62,105–66,104 · memory 1,970 MBUptime
1 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 21:48 UTC30d ago | 1 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:20 UTC33d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 02:10 UTC33d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 21:56 UTC42d ago | 1 | halved by day 2 | 8.2 days | 0 |
| Wed 16 Sep, 03:04 UTC42d ago | 1 | – | 0.8 days | 0 |
| Tue 15 Sep, 02:14 UTC43d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/500
- 133/100
- 47/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Water World when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it fell below half when it didn't.
What wipe timing does Water World follow?
No next wipe can be predicted for Water World, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 3 hours ago.
Tags
Which tags does Water World carry, and what do they mean?
Tags published by Water World, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Water World appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Water World: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Water World sit in the rankings?
Ranking for Water World: #15,349 on seven-day player hours, top 69% of all ranked servers.
What player count does Water World carry?
0 of 200 slots are filled on Water World right now. A seven-day average of 0 players is the reading.
Operator and location
What location is Water World hosted in?
No region tag on Water World. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.129.133.107:28089.
What Rust version is Water World on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Water World. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Water World?
Check: fps. Average 5 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 66,104. Buildings, deployables and all else included. Reading: 3,452 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Water World up, and how often does it stay up?
Water World reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 31 hours ago. Uptime for the last 7 full days: 141 of 168 hours, or 84%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Water World enforce, and what are its settings?
No gather rate appears in the name: Water World. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Water World?
From seed 1350359164, the game generates the procedural map on Water World. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Water World?
To join: start Rust, press F1 and type client.connect 104.129.133.107:28089. Or press Launch Rust here and Steam opens the game and connects you.