RUST METRICSFlight deck · live data
Data live Servers11,803 Players71,182 Populated3,639 Fresh wipes 3 h205 Scan5 min
‹ All servers104.129.132.53:28259
Online Full Queue Fresh wipe Wipe due No query

Chicago Rust

Online 104.129.132.53:28259 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 30 60 90 120 PAX 0 /120

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 104,774 ×1000

Entities

48 h range 103,916–107,011 · memory 4,562 MB
1239 ET SINCE RESTART 5D 07H

Uptime

5 days 7 hours since its last restart, at the last reading
7-day average0peak 3
Rank#5,473top 25%
Last wipe27d agono schedule published
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Memory4,562MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:09 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Chicago Rust?

At their busiest, its recent wipes drew 3 players on average. 9 hours after the wipe, the crowd peaked on the latest wipe.

How often does Chicago Rust wipe, and when?

The only wipe for Chicago Rust is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 18 hours ago.

Tag meanings

Which tags does Chicago Rust carry, and what do they mean?

Tags published by Chicago Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp120 (Max players): The server holds 120 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Chicago Rust?

Rust Metrics lists featuring Chicago Rust: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Chicago Rust hold among Rust servers?

Player hours over seven days put Chicago Rust at #5,473, in the top 25% of all ranked servers.

What is the population on Chicago Rust?

Current headcount on Chicago Rust: 0 players, 120 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 1 players, at 03:00 UTC over the last 48 hours.

Operator and location

Where does Chicago Rust sit?

Reading: location. Chicago Rust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.129.132.53:28259.

What Rust version is Chicago Rust on?

Rust network protocol 2635 and build 168909 on Linux is the build Chicago Rust runs. To get in, your game needs the same protocol; Steam applies the update.

How does Chicago Rust perform?

Check: fps. Average 8 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 107,011. Buildings, deployables and all else included. Memory peak: 5,444 MB. What players call lag comes from low fps and an entity count on the rise.

Is Chicago Rust up, and how often does it stay up?

Chicago Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Chicago Rust configured, and what rules are in force?

No gather rate appears in the name: Chicago Rust. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Chicago Rust on?

Check: map. Procedural, size 4,300, seed 637000580, generated by the game on Chicago Rust. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to Chicago Rust?

To join: start Rust, press F1 and type client.connect 104.129.132.53:28259. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp120
Max players The server holds 120 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.