Chicago Rust
Online 104.129.132.53:28259 checked 9m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 103,916–107,011 · memory 4,562 MBUptime
5 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:09 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/500
- 125/100
- 81/700
- 20/200
- 24/1000
- 260/700
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Chicago Rust?
At their busiest, its recent wipes drew 3 players on average. 9 hours after the wipe, the crowd peaked on the latest wipe.
How often does Chicago Rust wipe, and when?
The only wipe for Chicago Rust is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 18 hours ago.
Tag meanings
Which tags does Chicago Rust carry, and what do they mean?
Tags published by Chicago Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp120 (Max players): The server holds 120 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Chicago Rust?
Rust Metrics lists featuring Chicago Rust: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Chicago Rust hold among Rust servers?
Player hours over seven days put Chicago Rust at #5,473, in the top 25% of all ranked servers.
What is the population on Chicago Rust?
Current headcount on Chicago Rust: 0 players, 120 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 1 players, at 03:00 UTC over the last 48 hours.
Operator and location
Where does Chicago Rust sit?
Reading: location. Chicago Rust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.129.132.53:28259.
What Rust version is Chicago Rust on?
Rust network protocol 2635 and build 168909 on Linux is the build Chicago Rust runs. To get in, your game needs the same protocol; Steam applies the update.
How does Chicago Rust perform?
Check: fps. Average 8 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 107,011. Buildings, deployables and all else included. Memory peak: 5,444 MB. What players call lag comes from low fps and an entity count on the rise.
Is Chicago Rust up, and how often does it stay up?
Chicago Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Chicago Rust configured, and what rules are in force?
No gather rate appears in the name: Chicago Rust. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Chicago Rust on?
Check: map. Procedural, size 4,300, seed 637000580, generated by the game on Chicago Rust. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Chicago Rust?
To join: start Rust, press F1 and type client.connect 104.129.132.53:28259. Or press Launch Rust here and Steam opens the game and connects you.