RUST METRICSFlight deck · live data
Data live Servers11,909 Players102,314 Populated3,972 Fresh wipes 3 h409 Scan5 min
‹ All servers104.129.132.45:28249
Online Full Queue Fresh wipe Wipe due No query

Rust Server-ish

Online 104.129.132.45:28249 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 72,064 ×1000

Entities

48 h range 69,748–72,700 · memory 1,963 MB
1239 ET SINCE RESTART 2D 00H

Uptime

2 days 0 hours since its last restart, at the last reading
7-day average0peak 1
Rank#11,413top 51%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory1,963MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:05 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Rust Server-ish?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

When does Rust Server-ish wipe?

The rhythm of Rust Server-ish's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 4 hours ago.

Tag meanings

Which tags does Rust Server-ish carry, and what do they mean?

These are the tags Rust Server-ish publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Server-ish appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Server-ish: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Rust Server-ish sit in the rankings?

Player hours over seven days put Rust Server-ish at #11,413, in the top 51% of all ranked servers.

How full does Rust Server-ish get?

Current headcount on Rust Server-ish: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 09:00 UTC, 0 players on average.

Server

Where does Rust Server-ish sit?

No region comes from Rust Server-ish. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.129.132.45:28249.

What Rust version is Rust Server-ish on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Server-ish. Matching protocol is required to join. Let Steam update your game.

Is performance on Rust Server-ish within range?

Check: fps. Average 6 server fps over the last 48 hours, low of 5. Within range. Reading: 72,700 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,146 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Rust Server-ish, and is it online?

Check: connection. Rust Server-ish is online at this moment. Reading: uptime. About 2 days ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 164 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Rust Server-ish enforce, and what are its settings?

Reading the name gives no gather rate for Rust Server-ish. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust Server-ish on?

From seed 871540004, the game generates the procedural map on Rust Server-ish. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to Rust Server-ish?

Press F1 in Rust and enter client.connect 104.129.132.45:28249. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players 20 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.