RUST METRICSFlight deck · live data
Data live Servers11,685 Players51,425 Populated3,180 Fresh wipes 3 h127 Scan5 min
‹ All servers104.129.132.39:28015
Online Full Queue Fresh wipe Wipe due No query

A Survivor's Holiday

Online 104.129.132.39:28015 checked 13m ago

biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 57 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 127,406 ×1000

Entities

48 h range 117,765–131,941 · memory 3,840 MB
1239 ET SINCE RESTART 13:51

Uptime

13 h 51 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,422top 29%
Last wipe13d agobiweekly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Memory3,840MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 10

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
  2. WPT 2Thu 12 Nov, 23:40 UTC14d 13h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 9hFW
  4. WPT 4Thu 10 Dec, 23:40 UTC42d 13h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:40 UTC13d ago 3 – running 1
Thu 1 Oct, 18:07 UTC FW27d ago 4 halved by day 10 14.2 days 0
Fri 18 Sep, 00:35 UTC41d ago 2 held half 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Survivor's Holiday when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 38 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 10 when it didn't.

What wipe timing does A Survivor's Holiday follow?

Wipes on A Survivor's Holiday come every 4 weeks on Thursday at 23:40 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 13 days 10 hours ago. The tags carry an every-two-weeks wipe schedule.

Lists and filters

Which tags does A Survivor's Holiday carry, and what do they mean?

These are the tags A Survivor's Holiday publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Survivor's Holiday appear in Rust Metrics lists and filters?

On Rust Metrics, A Survivor's Holiday sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

What position does A Survivor's Holiday hold among Rust servers?

Ranking for A Survivor's Holiday: #6,422 on seven-day player hours, top 29% of all ranked servers.

How full does A Survivor's Holiday get?

1 of 50 slots are filled on A Survivor's Holiday right now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 11:00 UTC, 1 players on average.

Operator and location

Where does A Survivor's Holiday sit?

Reading: location. A Survivor's Holiday gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 104.129.132.39:28015.

What Rust version is A Survivor's Holiday on?

Reading: A Survivor's Holiday, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for A Survivor's Holiday?

Check: fps. Average 60 server fps over the last 48 hours, low of 57. Within range. Reading: 131,941 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,618 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on A Survivor's Holiday, and is it online?

A Survivor's Holiday reports online. Status: normal. By its reported uptime, the last restart was roughly 13 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on A Survivor's Holiday?

No gather rate appears in the name: A Survivor's Holiday. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on A Survivor's Holiday?

Check: map. Procedural, size 4,500, seed 1442434928, generated by the game on A Survivor's Holiday. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to A Survivor's Holiday?

Check: join. Open Rust, press F1, then enter client.connect 104.129.132.39:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.