Testing Grounds
Online 104.129.132.215:28039 checked 12m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 70,669–75,099 · memory 1,851 MBUptime
3 h 54 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/500
- 120/100
- 191/225
- 97/700
- 230/700
- 345/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Testing Grounds?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does Testing Grounds wipe?
With the force wipe, once a month, Testing Grounds wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 23 hours ago.
Tag meanings
Which tags does Testing Grounds carry, and what do they mean?
Tags published by Testing Grounds, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Testing Grounds appear in Rust Metrics lists and filters?
On Rust Metrics, Testing Grounds sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Testing Grounds sit in the rankings?
Ranking for Testing Grounds: #15,327 on seven-day player hours, top 69% of all ranked servers.
How full does Testing Grounds get?
Current headcount on Testing Grounds: 0 players, 20 slots available. Seven-day reading: 0 players on average.
Server details
What location is Testing Grounds hosted in?
No region comes from Testing Grounds. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 104.129.132.215:28039.
What Rust version is Testing Grounds on?
Reading: Testing Grounds, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Testing Grounds perform?
Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Reading: 75,099 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,412 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Testing Grounds, and is it online now?
Testing Grounds reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on Testing Grounds?
Reading the name gives no gather rate for Testing Grounds. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Testing Grounds on?
Size 3,500 and seed 578369846: the game generates the procedural map on Testing Grounds from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Testing Grounds?
To join: start Rust, press F1 and type client.connect 104.129.132.215:28039. Or press Launch Rust here and Steam opens the game and connects you.