RustAudioAI - Local Recording Lab
Offline 104.12.255.21:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 135/100
- 189/225
- 78/700
- 10/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RustAudioAI - Local Recording Lab follow?
The rhythm of RustAudioAI - Local Recording Lab's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 40 days 10 hours ago the current world was made.
Tag meanings
Which tags does RustAudioAI - Local Recording Lab carry, and what do they mean?
These are the tags RustAudioAI - Local Recording Lab publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustAudioAI - Local Recording Lab appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustAudioAI - Local Recording Lab: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RustAudioAI - Local Recording Lab hold among Rust servers?
Player hours over seven days put RustAudioAI - Local Recording Lab at #16,614, in the top 70% of all ranked servers.
How full does RustAudioAI - Local Recording Lab get?
Status for RustAudioAI - Local Recording Lab: offline. Last seen 28 days 1 hours ago.
Server details
Where does RustAudioAI - Local Recording Lab sit?
Reading: location. RustAudioAI - Local Recording Lab gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.12.255.21:28015.
What Rust version is RustAudioAI - Local Recording Lab on?
Rust network protocol 2633 and build 164530 on Windows is the build RustAudioAI - Local Recording Lab runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RustAudioAI - Local Recording Lab, and is it online?
RustAudioAI - Local Recording Lab reports offline. The last reading came 28 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Map and rules
What rules does RustAudioAI - Local Recording Lab enforce, and what are its settings?
No gather rate appears in the name: RustAudioAI - Local Recording Lab. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to RustAudioAI - Local Recording Lab?
Check: join. Open Rust, press F1, then enter client.connect 104.12.255.21:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.