RUST METRICSFlight deck · live data
Data live Servers11,714 Players56,753 Populated3,283 Fresh wipes 3 h169 Scan5 min
‹ All servers104.12.255.21:28015
Offline Full Queue Fresh wipe Wipe due No query

RustAudioAI - Local Recording Lab

Offline 104.12.255.21:28015 checked 28d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,614top 70%
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does RustAudioAI - Local Recording Lab follow?

The rhythm of RustAudioAI - Local Recording Lab's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 40 days 10 hours ago the current world was made.

Tag meanings

Which tags does RustAudioAI - Local Recording Lab carry, and what do they mean?

These are the tags RustAudioAI - Local Recording Lab publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RustAudioAI - Local Recording Lab appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustAudioAI - Local Recording Lab: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does RustAudioAI - Local Recording Lab hold among Rust servers?

Player hours over seven days put RustAudioAI - Local Recording Lab at #16,614, in the top 70% of all ranked servers.

How full does RustAudioAI - Local Recording Lab get?

Status for RustAudioAI - Local Recording Lab: offline. Last seen 28 days 1 hours ago.

Server details

Where does RustAudioAI - Local Recording Lab sit?

Reading: location. RustAudioAI - Local Recording Lab gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 104.12.255.21:28015.

What Rust version is RustAudioAI - Local Recording Lab on?

Rust network protocol 2633 and build 164530 on Windows is the build RustAudioAI - Local Recording Lab runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on RustAudioAI - Local Recording Lab, and is it online?

RustAudioAI - Local Recording Lab reports offline. The last reading came 28 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Map and rules

What rules does RustAudioAI - Local Recording Lab enforce, and what are its settings?

No gather rate appears in the name: RustAudioAI - Local Recording Lab. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Connection

How do you connect to RustAudioAI - Local Recording Lab?

Check: join. Open Rust, press F1, then enter client.connect 104.12.255.21:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp8
Max players 8 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build Game build reading: 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.