Local Rust
Offline 103.81.231.95:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 62/500
- 131/100
- 62/225
- 51/700
- 16/200
- 10/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Local Rust follow?
The rhythm of Local Rust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 51 days 4 hours ago the current world was made.
Tag meanings
Which tags does Local Rust carry, and what do they mean?
These are the tags Local Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Game build reading: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local Rust appear in Rust Metrics lists and filters?
On Rust Metrics, Local Rust sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Rust hold among Rust servers?
Ranking for Local Rust: #15,149 on seven-day player hours, top – of all ranked servers.
What player count does Local Rust carry?
Local Rust is not responding; status offline, last seen 39 days 18 hours ago.
Operator and location
Where does Local Rust sit?
No region tag on Local Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 103.81.231.95:28015.
What Rust version is Local Rust on?
Reading: Local Rust, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Rust, and is it online?
Reading: offline. Local Rust last answered 39 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Settings and map
What rules does Local Rust enforce, and what are its settings?
No gather rate appears in the name: Local Rust. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
What map is Local Rust on?
The game generates a procedural map for Local Rust.
Join
How do you connect to Local Rust?
Check: join. Open Rust, press F1, then enter client.connect 103.81.231.95:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.