chill-dev-test
Offline 103.62.155.217:28500 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC26d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC37d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC41d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC49d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 126/500
- 128/100
- 197/225
- 77/700
- 226/700
- 349/350
Quick answers
from the figures on this pageWipe schedule
What happens on chill-dev-test when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 10 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 5 it fell below half when it didn't.
When does chill-dev-test wipe?
No next wipe can be predicted for chill-dev-test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 6 hours ago.
Tag meanings
Which tags does chill-dev-test carry, and what do they mean?
These are the tags chill-dev-test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does chill-dev-test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring chill-dev-test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does chill-dev-test hold among Rust servers?
Ranking for chill-dev-test: #15,967 on seven-day player hours, top 71% of all ranked servers.
How full does chill-dev-test get?
chill-dev-test is not responding; status offline, last seen 22 days 19 hours ago.
Server details
Where does chill-dev-test sit?
Reading: location. chill-dev-test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.62.155.217:28500.
What Rust version is chill-dev-test on?
Rust network protocol 2634 and build 166652 on Windows is the build chill-dev-test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is chill-dev-test, and is it online now?
Reading: offline. chill-dev-test last answered 22 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is chill-dev-test configured, and what rules are in force?
No gather rate appears in the name: chill-dev-test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on chill-dev-test?
Procedural map on chill-dev-test, made by the game's generator.
Connection
What do you do to join chill-dev-test?
To join: start Rust, press F1 and type client.connect 103.62.155.217:28500. Or press Launch Rust here and Steam opens the game and connects you.