debug
Offline 103.45.128.10:48141 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 09:38 UTC31d ago | 1 | – | running | 0 |
| Fri 18 Sep, 06:33 UTC42d ago | 1 | halved by day 6 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 56/500
- 124/100
- 105/225
- 19/700
- 77/700
- 65/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on debug?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 6 it fell below half when it didn't.
What wipe timing does debug follow?
To tell the rhythm of debug, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 21 hours ago.
Tags
How should you read the tags on debug?
Tags published by debug, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Game build reading: 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show debug?
These Rust Metrics lists carry debug: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does debug hold among Rust servers?
Ranking for debug: #14,545 on seven-day player hours, top 61% of all ranked servers.
What is the population on debug?
debug is not responding; status offline, last seen 31 days 20 hours ago.
Operator and location
Which location does debug run from?
No region comes from debug. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 103.45.128.10:48141.
What Rust version is debug on?
Rust network protocol 2633 and build 163207 on Linux is the build debug runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on debug, and is it online?
debug reports offline. The last reading came 31 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does debug enforce, and what are its settings?
No gather rate appears in the name: debug. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on debug?
Check: map. Procedural, size 4,750, seed 1337, generated by the game on debug. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto debug?
To join: start Rust, press F1 and type client.connect 103.45.128.10:48141. Or press Launch Rust here and Steam opens the game and connects you.