New Milton Keynes
Online 103.233.220.112:28015 checked 9m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 59 · below 20 is lag, below 10 is badEntities
48 h range 137,327–146,813 · memory 4,283 MBUptime
1 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:17 UTC25d ago | 5 | – | running | 0 |
| Fri 4 Sep, 11:16 UTC53d ago | 2 | halved by day 18 | 27.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 120/100
- 51/225
- 28/700
- 4/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
What happens on New Milton Keynes when wipe day comes?
The busiest point of its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 26 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 18 it fell below half.
How often does New Milton Keynes wipe, and when?
To tell the rhythm of New Milton Keynes, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 23 hours ago.
Lists and filters
How should you read the tags on New Milton Keynes?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from New Milton Keynes. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show New Milton Keynes?
Rust Metrics lists featuring New Milton Keynes: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does New Milton Keynes sit in the rankings?
Player hours over seven days put New Milton Keynes at #2,693, in the top 12% of all ranked servers.
How full does New Milton Keynes get?
Current headcount on New Milton Keynes: 0 players, 30 slots available. Seven-day check: 1 players on average. Peak reading: 3. Average at the busiest hour was 0 players, at 06:00 UTC over the last 48 hours.
Operator and location
What location is New Milton Keynes hosted in?
No region comes from New Milton Keynes. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 103.233.220.112:28015.
What Rust version is New Milton Keynes on?
Rust network protocol 2635 and build 168909 on Windows is the build New Milton Keynes runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on New Milton Keynes within range?
Check: fps. Average 92 server fps over the last 48 hours, low of 59. Within range. Check: entities. The peak was 146,813, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,472 MB. What players call lag comes from low fps and an entity count on the rise.
Is New Milton Keynes up, and how often does it stay up?
Check: connection. New Milton Keynes is online at this moment. Reading: uptime. About 45 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does New Milton Keynes enforce, and what are its settings?
Reading the name gives no gather rate for New Milton Keynes. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.
Which map is live on New Milton Keynes?
From seed 583786723, the game generates the procedural map on New Milton Keynes. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join New Milton Keynes?
Check: join. Open Rust, press F1, then enter client.connect 103.233.220.112:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.