Skellzy Test
Offline 103.212.224.122:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/500
- 126/100
- 186/225
- 88/700
- 335/200
- 229/700
Quick answers
from the figures on this pageReset cycle
When does Skellzy Test wipe?
Its rhythm cannot be told from the wipes of Skellzy Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 19 days 3 hours ago.
Lists and filters
How should you read the tags on Skellzy Test?
Tags published by Skellzy Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): 250 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Skellzy Test?
These Rust Metrics lists carry Skellzy Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Skellzy Test hold among Rust servers?
Player hours over seven days put Skellzy Test at #15,317, in the top 70% of all ranked servers.
How full does Skellzy Test get?
Skellzy Test is not responding; status offline, last seen 10 days 2 hours ago.
Operator and location
Where does Skellzy Test sit?
No region comes from Skellzy Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.212.224.122:28015.
What Rust version is Skellzy Test on?
Reading: Skellzy Test, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Skellzy Test, and is it online?
Reading: offline. Skellzy Test last answered 10 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
How is Skellzy Test configured, and what rules are in force?
Reading the name gives no gather rate for Skellzy Test. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Skellzy Test on?
Check: map. Procedural, generated by the game, on Skellzy Test.
Join
How do you connect to Skellzy Test?
Press F1 in Rust and enter client.connect 103.212.224.122:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.