RUST METRICSFlight deck · live data
Data live Servers11,873 Players91,534 Populated3,854 Fresh wipes 3 h380 Scan5 min
‹ All servers103.212.224.122:28015
Offline Full Queue Fresh wipe Wipe due No query

Skellzy Test

Offline 103.212.224.122:28015 checked 10d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 62 125 188 250 PAX 0 /250

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,317top 70%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct20 Oct23 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Skellzy Test wipe?

Its rhythm cannot be told from the wipes of Skellzy Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 19 days 3 hours ago.

Lists and filters

How should you read the tags on Skellzy Test?

Tags published by Skellzy Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): 250 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Skellzy Test?

These Rust Metrics lists carry Skellzy Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Skellzy Test hold among Rust servers?

Player hours over seven days put Skellzy Test at #15,317, in the top 70% of all ranked servers.

How full does Skellzy Test get?

Skellzy Test is not responding; status offline, last seen 10 days 2 hours ago.

Operator and location

Where does Skellzy Test sit?

No region comes from Skellzy Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.212.224.122:28015.

What Rust version is Skellzy Test on?

Reading: Skellzy Test, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Skellzy Test, and is it online?

Reading: offline. Skellzy Test last answered 10 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 10 October 2026.

Rules and settings

How is Skellzy Test configured, and what rules are in force?

Reading the name gives no gather rate for Skellzy Test. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Skellzy Test on?

Check: map. Procedural, generated by the game, on Skellzy Test.

Join

How do you connect to Skellzy Test?

Press F1 in Rust and enter client.connect 103.212.224.122:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players 250 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build The server runs game build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.