My Local Rust Test
Offline 103.203.36.94:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/500
- 124/100
- 100/225
- 35/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does My Local Rust Test follow?
To tell the rhythm of My Local Rust Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 23 hours ago.
Tags
Which tags does My Local Rust Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from My Local Rust Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does My Local Rust Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Local Rust Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does My Local Rust Test hold among Rust servers?
Ranking for My Local Rust Test: #13,092 on seven-day player hours, top 59% of all ranked servers.
How full does My Local Rust Test get?
My Local Rust Test is not responding; status offline, last seen 5 days 17 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
Which location does My Local Rust Test run from?
Reading: location. My Local Rust Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 103.203.36.94:28015.
What Rust version is My Local Rust Test on?
Rust network protocol 2635 and build 168909 on Windows is the build My Local Rust Test runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on My Local Rust Test, and is it online?
Check: connection. My Local Rust Test is offline at this moment. Last contact was 5 days 17 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Map and rules
What rules does My Local Rust Test enforce, and what are its settings?
Check: gather rate. The name My Local Rust Test does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on My Local Rust Test?
Check: map. Procedural, generated by the game, on My Local Rust Test.
Join
What do you do to join My Local Rust Test?
Press F1 in Rust and enter client.connect 103.203.36.94:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.