RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h23 Scan5 min
‹ All servers103.196.86.151:28115
Offline Full Queue Fresh wipe Wipe due No query

pllm-test-1

Offline 103.196.86.151:28115 checked 15d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,441top 71%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct17 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does pllm-test-1 wipe?

The rhythm of pllm-test-1's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 19 hours ago the current world was made.

Tags

How should you read the tags on pllm-test-1?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from pllm-test-1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show pllm-test-1?

On Rust Metrics, pllm-test-1 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does pllm-test-1 sit in the rankings?

Player hours over seven days put pllm-test-1 at #15,441, in the top 71% of all ranked servers.

How full does pllm-test-1 get?

Status for pllm-test-1: offline. Last seen 15 days 19 hours ago.

Server

Where does pllm-test-1 sit?

No region tag on pllm-test-1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.196.86.151:28115.

What Rust version is pllm-test-1 on?

Version check: Rust network protocol 2634 and build 167584 on Linux, run by pllm-test-1. Matching protocol is required to join. Let Steam update your game.

Is pllm-test-1 up, and how often does it stay up?

Check: connection. pllm-test-1 is offline at this moment. Last contact was 15 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 12 October 2026.

Rules and settings

What settings and rules apply on pllm-test-1?

No gather rate appears in the name: pllm-test-1. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is pllm-test-1 on?

The game generates a procedural map for pllm-test-1.

Connection

What do you do to join pllm-test-1?

Check: join. Open Rust, press F1, then enter client.connect 103.196.86.151:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167584
Build Build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.