pllm-test-0
Offline 103.196.86.124:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/500
- 126/100
- 91/225
- 77/700
- 23/200
- 16/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does pllm-test-0 follow?
The rhythm of pllm-test-0's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 22 hours ago.
Tags
How should you read the tags on pllm-test-0?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from pllm-test-0. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show pllm-test-0?
Rust Metrics lists featuring pllm-test-0: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does pllm-test-0 sit in the rankings?
Ranking for pllm-test-0: #15,441 on seven-day player hours, top 71% of all ranked servers.
What is the population on pllm-test-0?
Status for pllm-test-0: offline. Last seen 15 days 21 hours ago.
Operator and location
Which location does pllm-test-0 run from?
Reading: location. pllm-test-0 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 103.196.86.124:28015.
What Rust version is pllm-test-0 on?
Reading: pllm-test-0, Rust network protocol 2634 and build 167584, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on pllm-test-0, and is it online?
pllm-test-0 reports offline. The last reading came 15 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.
Settings and map
What settings and rules apply on pllm-test-0?
No gather rate appears in the name: pllm-test-0. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on pllm-test-0?
Check: map. Procedural, generated by the game, on pllm-test-0.
Connection
What do you do to join pllm-test-0?
Press F1 in Rust and enter client.connect 103.196.86.124:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.