WACKO'S WORLD
Online 103.193.81.79:28080 checked 10m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 201 · below 20 is lag, below 10 is badEntities
48 h range 12,713–48,129 · memory 1,338 MBUptime
3 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:30 UTC13h ago | – | – | running | 0 |
| Wed 23 Sep, 07:05 UTC36d ago | 0 | – | – | 0 |
| Sat 19 Sep, 10:43 UTC40d ago | 5 | halved by day 1 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/500
- 123/100
- 184/225
- 98/700
- 238/700
- 347/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on WACKO'S WORLD?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does WACKO'S WORLD wipe, and when?
No next wipe can be predicted for WACKO'S WORLD, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 hours ago.
Lists and filters
How should you read the tags on WACKO'S WORLD?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from WACKO'S WORLD. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does WACKO'S WORLD appear in Rust Metrics lists and filters?
Rust Metrics lists featuring WACKO'S WORLD: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does WACKO'S WORLD sit in the rankings?
Player hours over seven days put WACKO'S WORLD at #10,167, in the top 46% of all ranked servers.
How full does WACKO'S WORLD get?
0 of 50 slots are filled on WACKO'S WORLD right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 07:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does WACKO'S WORLD run from?
No region comes from WACKO'S WORLD. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 103.193.81.79:28080.
What Rust version is WACKO'S WORLD on?
Reading: WACKO'S WORLD, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on WACKO'S WORLD within range?
Reading: 220 server fps on average across the last 48 hours. It never dropped below 201. Peak entity count: 48,129. Buildings, deployables and all else included. Memory peak: 1,338 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is WACKO'S WORLD, and is it online now?
WACKO'S WORLD reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.
Settings and map
What settings and rules apply on WACKO'S WORLD?
Reading the name gives no gather rate for WACKO'S WORLD. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on WACKO'S WORLD?
Size 3,000 and seed 1614934987: the game generates the procedural map on WACKO'S WORLD from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to WACKO'S WORLD?
Press F1 in Rust and enter client.connect 103.193.81.79:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.