test plugins
Offline 103.172.182.27:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
How often does test plugins wipe, and when?
Its rhythm cannot be told from the wipes of test plugins on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 20 hours ago.
Tags
How should you read the tags on test plugins?
Tags published by test plugins, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp99 (Max players): 99 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; ^x (Unknown flag): Facepunch documents no meaning for this flag. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test plugins?
On Rust Metrics, test plugins sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does test plugins sit in the rankings?
Player hours over seven days put test plugins at #16,013, in the top 69% of all ranked servers.
What is the population on test plugins?
test plugins is not responding; status offline, last seen 26 days 20 hours ago.
Server details
Which location does test plugins run from?
No region tag on test plugins. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 103.172.182.27:28015.
What Rust version is test plugins on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by test plugins. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on test plugins, and is it online?
test plugins reports offline. The last reading came 26 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on test plugins?
No gather rate appears in the name: test plugins. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
How to join
What do you do to join test plugins?
Check: join. Open Rust, press F1, then enter client.connect 103.172.182.27:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.