MonkeyCode Test Server
Offline 103.156.242.197:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/500
- 123/100
- 39/225
- 10/700
- 46/700
- 188/215
Quick answers
from the figures on this pageReset cycle
How often does MonkeyCode Test Server wipe, and when?
The rhythm of MonkeyCode Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 55 days 23 hours ago.
Tag meanings
How should you read the tags on MonkeyCode Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): The server runs game build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from MonkeyCode Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does MonkeyCode Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring MonkeyCode Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does MonkeyCode Test Server sit in the rankings?
Player hours over seven days put MonkeyCode Test Server at #15,502, in the top – of all ranked servers.
What player count does MonkeyCode Test Server carry?
MonkeyCode Test Server is not responding; status offline, last seen 42 days 17 hours ago.
Operator and location
Where does MonkeyCode Test Server sit?
No region comes from MonkeyCode Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 103.156.242.197:28015.
What Rust version is MonkeyCode Test Server on?
Reading: MonkeyCode Test Server, Rust network protocol 2633 and build 162929, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on MonkeyCode Test Server, and is it online?
Check: connection. MonkeyCode Test Server is offline at this moment. Last contact was 42 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Settings and map
What rules does MonkeyCode Test Server enforce, and what are its settings?
Reading the name gives no gather rate for MonkeyCode Test Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MonkeyCode Test Server?
Procedural map on MonkeyCode Test Server, made by the game's generator.
How to join
What do you do to join MonkeyCode Test Server?
Press F1 in Rust and enter client.connect 103.156.242.197:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.