MonkeyCode Test Server
Offline 103.156.242.196:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/500
- 120/100
- 197/225
- 75/700
- 228/700
- 348/350
Quick answers
from the figures on this pageReset cycle
When does MonkeyCode Test Server wipe?
To tell the rhythm of MonkeyCode Test Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 55 days 17 hours ago.
Tag meanings
Which tags does MonkeyCode Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from MonkeyCode Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MonkeyCode Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, MonkeyCode Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does MonkeyCode Test Server hold among Rust servers?
Player hours over seven days put MonkeyCode Test Server at #15,398, in the top – of all ranked servers.
What is the population on MonkeyCode Test Server?
MonkeyCode Test Server is not responding; status offline, last seen 40 days 10 hours ago.
Server
What location is MonkeyCode Test Server hosted in?
No region comes from MonkeyCode Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.156.242.196:28015.
What Rust version is MonkeyCode Test Server on?
Version check: Rust network protocol 2633 and build 162929 on Linux, run by MonkeyCode Test Server. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MonkeyCode Test Server, and is it online now?
Reading: offline. MonkeyCode Test Server last answered 40 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
What rules does MonkeyCode Test Server enforce, and what are its settings?
Reading the name gives no gather rate for MonkeyCode Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on MonkeyCode Test Server?
The game generates a procedural map for MonkeyCode Test Server.
Join
How can you get onto MonkeyCode Test Server?
Press F1 in Rust and enter client.connect 103.156.242.196:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.