MonkeyCode Test Server
Offline 103.156.242.194:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 156/500
- 125/100
- 190/225
- 102/700
- 237/700
- 348/350
Quick answers
from the figures on this pageReset cycle
When does MonkeyCode Test Server wipe?
To tell the rhythm of MonkeyCode Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 55 days 16 hours ago the current world was made.
Tag meanings
How should you read the tags on MonkeyCode Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): The server runs game build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from MonkeyCode Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show MonkeyCode Test Server?
Rust Metrics lists featuring MonkeyCode Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does MonkeyCode Test Server sit in the rankings?
Ranking for MonkeyCode Test Server: #15,391 on seven-day player hours, top – of all ranked servers.
How full does MonkeyCode Test Server get?
Reading for MonkeyCode Test Server: offline at this moment; last seen 39 days 22 hours ago.
Server
Which location does MonkeyCode Test Server run from?
No region comes from MonkeyCode Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 103.156.242.194:28015.
What Rust version is MonkeyCode Test Server on?
Rust network protocol 2633 and build 162929 on Linux is the build MonkeyCode Test Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is MonkeyCode Test Server, and is it online now?
MonkeyCode Test Server reports offline. The last reading came 39 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
What settings and rules apply on MonkeyCode Test Server?
Check: gather rate. The name MonkeyCode Test Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is MonkeyCode Test Server on?
Procedural map on MonkeyCode Test Server, made by the game's generator.
Connection
How do you connect to MonkeyCode Test Server?
Press F1 in Rust and enter client.connect 103.156.242.194:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.