RUST METRICSFlight deck · live data
Data live Servers11,688 Players56,552 Populated3,390 Fresh wipes 3 h97 Scan5 min
‹ All servers103.151.173.91:28015
Offline Full Queue Fresh wipe Wipe due No query

test plugins

Offline 103.151.173.91:28015 checked 18d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 74 99 PAX 1 /99

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,595top 62%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does test plugins wipe?

Its rhythm cannot be told from the wipes of test plugins on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 12 hours ago the current world was made.

Tags

How should you read the tags on test plugins?

Tags published by test plugins, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp99 (Max players): The server holds 99 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; ^x (Unknown flag): No documented meaning: Facepunch lists no note for this flag. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does test plugins appear in Rust Metrics lists and filters?

These Rust Metrics lists carry test plugins: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does test plugins hold among Rust servers?

Ranking for test plugins: #13,595 on seven-day player hours, top 62% of all ranked servers.

How full does test plugins get?

Status for test plugins: offline. Last seen 18 days 1 hours ago.

Server

What location is test plugins hosted in?

No region tag on test plugins. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 103.151.173.91:28015.

What Rust version is test plugins on?

Rust network protocol 2634 and build 166494 on Windows is the build test plugins runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on test plugins, and is it online?

test plugins reports offline. The last reading came 18 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 10 October 2026.

Map and rules

What settings and rules apply on test plugins?

No gather rate appears in the name: test plugins. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.

Connection

What do you do to join test plugins?

Check: join. Open Rust, press F1, then enter client.connect 103.151.173.91:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp99,ptrak,$r?,v2634,gmrust,cs166494,^x,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp99
Max players The server holds 99 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build The server runs game build 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Other

^x
Unknown flag No documented meaning: Facepunch lists no note for this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.