test plugins
Offline 103.151.173.91:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 131/100
- 193/225
- 128/700
- 11/200
- 51/1000
Quick answers
from the figures on this pageReset cycle
When does test plugins wipe?
Its rhythm cannot be told from the wipes of test plugins on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 12 hours ago the current world was made.
Tags
How should you read the tags on test plugins?
Tags published by test plugins, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp99 (Max players): The server holds 99 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; ^x (Unknown flag): No documented meaning: Facepunch lists no note for this flag. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test plugins appear in Rust Metrics lists and filters?
These Rust Metrics lists carry test plugins: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does test plugins hold among Rust servers?
Ranking for test plugins: #13,595 on seven-day player hours, top 62% of all ranked servers.
How full does test plugins get?
Status for test plugins: offline. Last seen 18 days 1 hours ago.
Server
What location is test plugins hosted in?
No region tag on test plugins. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 103.151.173.91:28015.
What Rust version is test plugins on?
Rust network protocol 2634 and build 166494 on Windows is the build test plugins runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on test plugins, and is it online?
test plugins reports offline. The last reading came 18 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 10 October 2026.
Map and rules
What settings and rules apply on test plugins?
No gather rate appears in the name: test plugins. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Connection
What do you do to join test plugins?
Check: join. Open Rust, press F1, then enter client.connect 103.151.173.91:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.