Funtime Frinckus
Online 103.15.237.23:28840 checked 13m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 53 · below 20 is lag, below 10 is badEntities
48 h range 67,844–70,422 · memory 3,185 MBUptime
14 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 06:58 UTC6d ago | 1 | – | running | 0 |
| Mon 5 Oct, 01:09 UTC23d ago | 3 | halved by day 3 | 17.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 123/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Funtime Frinckus?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 3 when it didn't.
When does Funtime Frinckus wipe?
The rhythm of Funtime Frinckus's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 16 hours ago the current world was made.
Tag meanings
How should you read the tags on Funtime Frinckus?
These are the tags Funtime Frinckus publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Funtime Frinckus appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Funtime Frinckus: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Funtime Frinckus sit in the rankings?
Ranking for Funtime Frinckus: #6,943 on seven-day player hours, top 31% of all ranked servers.
What is the population on Funtime Frinckus?
Current headcount on Funtime Frinckus: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1.
Server details
Which location does Funtime Frinckus run from?
Reading: location. Funtime Frinckus gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 103.15.237.23:28840.
What Rust version is Funtime Frinckus on?
Reading: Funtime Frinckus, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Funtime Frinckus within range?
Check: fps. Average 161 server fps over the last 48 hours, low of 53. Within range. Reading: 70,422 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,984 MB. What players call lag comes from low fps and an entity count on the rise.
Is Funtime Frinckus up, and how often does it stay up?
Reading: online. Funtime Frinckus answers right now. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 137 of 168 hours, or 82%. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Funtime Frinckus?
Reading the name gives no gather rate for Funtime Frinckus. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Funtime Frinckus?
Size 3,500 and seed 69420: the game generates the procedural map on Funtime Frinckus from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Funtime Frinckus?
Press F1 in Rust and enter client.connect 103.15.237.23:28840. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.