MoonNuts
Online 103.15.237.121:21363 checked 10m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 221 · below 20 is lag, below 10 is badEntities
48 h range 14,821–17,166 · memory 3,518 MBUptime
3 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 07:56 UTC4d ago | 1 | – | running | 0 |
| Fri 2 Oct, 04:31 UTC27d ago | 4 | halved by day 3 | 23.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/500
- 122/100
- 199/225
- 80/700
- 223/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on MoonNuts?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.
When does MoonNuts wipe?
The rhythm of MoonNuts's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 10 hours ago.
Tags
Which tags does MoonNuts carry, and what do they mean?
Tags published by MoonNuts, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does MoonNuts appear in Rust Metrics lists and filters?
On Rust Metrics, MoonNuts sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does MoonNuts hold among Rust servers?
Ranking for MoonNuts: #13,629 on seven-day player hours, top 61% of all ranked servers.
What is the population on MoonNuts?
0 of 40 slots are filled on MoonNuts right now. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is MoonNuts hosted in?
Reading: location. MoonNuts gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 103.15.237.121:21363.
What Rust version is MoonNuts on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by MoonNuts. Matching protocol is required to join. Let Steam update your game.
Is performance on MoonNuts within range?
Reading: 239 server fps on average across the last 48 hours. It never dropped below 221. Reading: 17,166 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,772 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on MoonNuts, and is it online?
Check: connection. MoonNuts is online at this moment. By its reported uptime, the last restart was roughly 3 days 4 hours ago. Reading: 39% uptime over the last 7 full days. It was up 65 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Rules and settings
What settings and rules apply on MoonNuts?
No gather rate appears in the name: MoonNuts. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MoonNuts?
From seed 1318161680, the game generates the procedural map on MoonNuts. Its size is 2,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to MoonNuts?
Press F1 in Rust and enter client.connect 103.15.237.121:21363. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.