A Shockbyte x Discord Production Rust Server
Online 103.15.237.113:27369 checked 8m ago
Server instruments
last reading Fri 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 195 · below 20 is lag, below 10 is badEntities
48 h range 67,000–71,000 · memory 3,261 MBUptime
1 days 15 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:08 UTC23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/500
- 133/100
- 48/225
- 5/700
- 25/700
- 83/200
Quick answers
from the figures on this pageWipe schedule
What happens on A Shockbyte x Discord Production Rust Server when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
When does A Shockbyte x Discord Production Rust Server wipe?
Its rhythm cannot be told from the wipes of A Shockbyte x Discord Production Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 17 hours ago the current world was made.
Tags
How should you read the tags on A Shockbyte x Discord Production Rust Server?
Tags published by A Shockbyte x Discord Production Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169488 (Build): Game build reading: 169488; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show A Shockbyte x Discord Production Rust Server?
On Rust Metrics, A Shockbyte x Discord Production Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?
Ranking for A Shockbyte x Discord Production Rust Server: #15,270 on seven-day player hours, top 69% of all ranked servers.
What player count does A Shockbyte x Discord Production Rust Server carry?
Current headcount on A Shockbyte x Discord Production Rust Server: 0 players, 10 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does A Shockbyte x Discord Production Rust Server run from?
No region comes from A Shockbyte x Discord Production Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 103.15.237.113:27369.
What Rust version is A Shockbyte x Discord Production Rust Server on?
Version check: Rust network protocol 2635 and build 169488 on Linux, run by A Shockbyte x Discord Production Rust Server. Matching protocol is required to join. Let Steam update your game.
How does A Shockbyte x Discord Production Rust Server perform?
Over the last 48 hours the average was 229 server fps; the floor was 195. Reading: 71,000 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,967 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?
Reading: online. A Shockbyte x Discord Production Rust Server answers right now. Reading: uptime. About 39 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is A Shockbyte x Discord Production Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Shockbyte x Discord Production Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Shockbyte x Discord Production Rust Server on?
From seed 69420, the game generates the procedural map on A Shockbyte x Discord Production Rust Server. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto A Shockbyte x Discord Production Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 103.15.237.113:27369. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.