A Shockbyte Rust Server
Online 103.15.237.106:28015 checked 11m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 234 · below 20 is lag, below 10 is badEntities
48 h range 5,981–8,330 · memory 2,643 MBUptime
6 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 35 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:10 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 128/100
- 74/700
- 21/200
- 25/1000
- 259/700
Quick answers
from the figures on this pageReset cycle
What happens on A Shockbyte Rust Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 35 hours in.
What wipe timing does A Shockbyte Rust Server follow?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 1 hours ago.
Tags
How should you read the tags on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #10,233, in the top 46% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 12:00 UTC over the last 48 hours.
Operator and location
What location is A Shockbyte Rust Server hosted in?
No region comes from A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.15.237.106:28015.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte Rust Server perform?
Check: fps. Average 240 server fps over the last 48 hours, low of 234. Within range. Check: entities. The peak was 8,330, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,136 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Shockbyte Rust Server, and is it online now?
Reading: online. A Shockbyte Rust Server answers right now. Reading: uptime. About 6 days 11 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is A Shockbyte Rust Server configured, and what rules are in force?
No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 103.15.237.106:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.