RUST METRICSFlight deck · live data
Data live Servers11,720 Players60,549 Populated3,378 Fresh wipes 3 h181 Scan5 min
‹ All servers103.15.236.184:28015
Online Full Queue Fresh wipe Wipe due No query

BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad

Online OC 103.15.236.184:28015 checked 12m ago

biweekly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 31 62 94 125 PAX 2 /125

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 100 SERVER FPS

Server fps

48 h low 92 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 125,012 ×1000

Entities

48 h range 109,939–127,254 · memory 4,133 MB
1239 ET SINCE RESTART 14:59

Uptime

14 h 59 min since its last restart, at the last reading
7-day average1peak 4
Rank#3,547top 16% · #92 in OC
Last wipe10d agobiweekly schedule
Next wipe3d 10hSun 1 Nov, 21:54 UTC
Memory4,133MB48 h peak 3 players
REC 1

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers, top 43% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:54 UTC, in 3d 10h. Its biweekly schedule tag · low confidence

usual gap17 daysbetween real wipes
wipe-day peak16players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Sun 1 Nov, 21:54 UTC3d 10h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 7hFW
  3. WPT 3Sun 15 Nov, 21:54 UTC17d 10h
  4. WPT 4Sun 29 Nov, 21:54 UTC31d 10h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 7hFW

The first 48 hours of its last wipes

Sun 18 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 21:54 UTC10d ago 5 – running 1
Thu 1 Oct, 22:19 UTC FW27d ago 26 halved by day 4 17 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad when wipe day comes?

At their busiest, its recent wipes drew 16 players on average. Peak crowd on the latest wipe: 2 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 4 it fell below half.

What wipe timing does BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad follow?

The prediction follows its tag, because too few of BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad's wipes are on record to confirm its schedule. Due on Sunday 1 November at 21:54 UTC is its next wipe. The world it runs now was made 10 days 13 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

Which tags does BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad carry, and what do they mean?

Tags published by BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): 125 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); OC (Oceania): Its browser listing: Oceania. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad appear in Rust Metrics lists and filters?

On Rust Metrics, BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad sits in these lists: Rust servers in Oceania, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

Where does BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad sit in the rankings?

Top 16% of all ranked servers: BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad takes #3,547 on seven-day player hours and #92 in Oceania.

How full does BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad get?

2 of 125 slots are filled on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad right now. Seven-day check: 1 players on average. Peak reading: 4. Check: 48-hour peak. 01:00 UTC, 2 players on average.

Server details

Where does BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad sit?

BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad gives Oceania as its location, with the OC tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 103.15.236.184:28015.

What Rust version is BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad. To get in, your game needs the same protocol; Steam applies the update.

Is performance on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad within range?

Reading: 114 server fps on average across the last 48 hours. It never dropped below 92. Reading: 127,254 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,763 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad, and is it online?

BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad reports online. Status: normal. Reading: uptime. About 14 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad?

Reading the name gives no gather rate for BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad?

Check: map. Procedural, size 4,740, seed 3028, generated by the game on BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to BushRust | Bi-Weekly TEST | Low upkeep | Chill | Quad?

Press F1 in Rust and enter client.connect 103.15.236.184:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^b,^v,OC,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp125
Max players 125 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Region

OC
Oceania Its browser listing: Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.