Toest
Online 103.15.236.137:28468 checked 9m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 237 · below 20 is lag, below 10 is badEntities
48 h range 6,754–8,992 · memory 2,422 MBUptime
1 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 07:08 UTC2d ago | 4 | – | running | 1 |
| Sat 10 Oct, 08:26 UTC19d ago | 4 | halved by day 1 | 16.9 days | 0 |
| Fri 9 Oct, 10:11 UTC20d ago | 4 | – | 0.9 days | 0 |
| Wed 30 Sep, 23:30 UTC29d ago | 7 | – | 8.4 days | 2 |
| Wed 30 Sep, 04:04 UTC29d ago | 15 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/500
- 121/100
- 28/225
- 9/700
- 38/700
- 156/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Toest?
An average of 4 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.
When does Toest wipe?
There is no next wipe to predict: Toest wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 2 days 18 hours ago the current world was made.
Tag meanings
How should you read the tags on Toest?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Toest. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Toest appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Toest: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Toest hold among Rust servers?
Player hours over seven days put Toest at #9,060, in the top 41% of all ranked servers.
What is the population on Toest?
Current headcount on Toest: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 4. The last 48 hours peaked at 06:00 UTC, averaging 2 players at that hour.
Operator and location
Which location does Toest run from?
No region comes from Toest. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 103.15.236.137:28468.
What Rust version is Toest on?
Rust network protocol 2635 and build 168909 on Linux is the build Toest runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Toest within range?
Check: fps. Average 240 server fps over the last 48 hours, low of 237. Within range. Peak entity count: 8,992. Buildings, deployables and all else included. Memory peak: 2,711 MB. What players call lag comes from low fps and an entity count on the rise.
Is Toest up, and how often does it stay up?
Check: connection. Toest is online at this moment. By its reported uptime, the last restart was roughly 40 hours ago. Uptime for the last 7 full days: 113 of 168 hours, or 67%. The first sighting on Rust Metrics was 30 September 2026.
Settings and map
How is Toest configured, and what rules are in force?
No gather rate appears in the name: Toest. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
What map is Toest on?
From seed 69977523, the game generates the procedural map on Toest. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Toest?
To join: start Rust, press F1 and type client.connect 103.15.236.137:28468. Or press Launch Rust here and Steam opens the game and connects you.