JoeLoneWolf
Online 103.137.14.69:28015 checked 11m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 71,695–74,159 · memory 3,892 MBUptime
14 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/500
- 132/100
- 70/700
- 18/200
- 25/1000
- 243/700
Quick answers
from the figures on this pageWipe schedule
When does JoeLoneWolf wipe?
Its rhythm cannot be told from the wipes of JoeLoneWolf on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 55 days 7 hours ago the current world was made.
Tags
Which tags does JoeLoneWolf carry, and what do they mean?
Tags published by JoeLoneWolf, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): The server runs game build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does JoeLoneWolf appear in Rust Metrics lists and filters?
Rust Metrics lists featuring JoeLoneWolf: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does JoeLoneWolf hold among Rust servers?
Player hours over seven days put JoeLoneWolf at #15,318, in the top 69% of all ranked servers.
How full does JoeLoneWolf get?
0 of 20 slots are filled on JoeLoneWolf right now. Check: player average. 0 over the last seven days.
Server
Where does JoeLoneWolf sit?
Reading: location. JoeLoneWolf gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.137.14.69:28015.
What Rust version is JoeLoneWolf on?
Reading: JoeLoneWolf, Rust network protocol 2633 and build 162929, Windows. To get in, your game needs the same protocol; Steam applies the update.
How does JoeLoneWolf perform?
Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 74,159 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,988 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is JoeLoneWolf, and is it online now?
Reading: online. JoeLoneWolf answers right now. By its reported uptime, the last restart was roughly 14 days 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is JoeLoneWolf configured, and what rules are in force?
Check: gather rate. The name JoeLoneWolf does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on JoeLoneWolf?
Check: map. Procedural, size 3,500, seed 1767964926, generated by the game on JoeLoneWolf. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto JoeLoneWolf?
Press F1 in Rust and enter client.connect 103.137.14.69:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.