RandomRaids local test
Offline 103.126.50.66:28115 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 184/500
- 121/100
- 86/700
- 28/200
- 28/1000
- 265/700
Quick answers
from the figures on this pageWipe schedule
When does RandomRaids local test wipe?
To tell the rhythm of RandomRaids local test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 5 hours ago.
Lists and filters
How should you read the tags on RandomRaids local test?
Tags published by RandomRaids local test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RandomRaids local test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RandomRaids local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does RandomRaids local test hold among Rust servers?
Player hours over seven days put RandomRaids local test at #15,432, in the top 69% of all ranked servers.
What is the population on RandomRaids local test?
Status for RandomRaids local test: offline. Last seen 7 days 23 hours ago.
Server
Which location does RandomRaids local test run from?
Reading: location. RandomRaids local test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 103.126.50.66:28115.
What Rust version is RandomRaids local test on?
Reading: RandomRaids local test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is RandomRaids local test up, and how often does it stay up?
RandomRaids local test reports offline. The last reading came 7 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 21 October 2026.
Settings and map
How is RandomRaids local test configured, and what rules are in force?
Check: gather rate. The name RandomRaids local test does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RandomRaids local test?
Check: map. Procedural, generated by the game, on RandomRaids local test.
Join
What do you do to join RandomRaids local test?
To join: start Rust, press F1 and type client.connect 103.126.50.66:28115. Or press Launch Rust here and Steam opens the game and connects you.