RUST METRICSFlight deck · live data
Data live Servers11,784 Players66,602 Populated3,516 Fresh wipes 3 h198 Scan5 min
‹ All servers103.100.211.184:28015
Offline Full Queue Fresh wipe Wipe due No query

ServerHub Cloud Test

Offline 103.100.211.184:28015 checked 3d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,690top 39%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:34 UTC26d ago 2+1 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on ServerHub Cloud Test?

At their busiest, its recent wipes drew 2 players on average. 47 hours after the wipe the crowd peaked on the latest wipe, with 1 more in the queue.

How often does ServerHub Cloud Test wipe, and when?

To tell the rhythm of ServerHub Cloud Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 1 hours ago.

Tag meanings

Which tags does ServerHub Cloud Test carry, and what do they mean?

Tags published by ServerHub Cloud Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show ServerHub Cloud Test?

Rust Metrics lists featuring ServerHub Cloud Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does ServerHub Cloud Test hold among Rust servers?

Ranking for ServerHub Cloud Test: #8,690 on seven-day player hours, top 39% of all ranked servers.

What is the population on ServerHub Cloud Test?

ServerHub Cloud Test is not responding; status offline, last seen 3 days 1 hours ago. Check: players over seven days. Average 0, peak 1.

Server details

Where does ServerHub Cloud Test sit?

Reading: location. ServerHub Cloud Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 103.100.211.184:28015.

What Rust version is ServerHub Cloud Test on?

Rust network protocol 2635 and build 168909 on Windows is the build ServerHub Cloud Test runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is ServerHub Cloud Test, and is it online now?

Reading: offline. ServerHub Cloud Test last answered 3 days 1 hours ago. Reading: 59% uptime over the last 7 full days. It was up 99 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.

Map and rules

How is ServerHub Cloud Test configured, and what rules are in force?

No gather rate appears in the name: ServerHub Cloud Test. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on ServerHub Cloud Test?

Size 1,500 and seed 1234: the game generates the procedural map on ServerHub Cloud Test from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join ServerHub Cloud Test?

Check: join. Open Rust, press F1, then enter client.connect 103.100.211.184:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.