Revival Rust
Offline 103.1.213.251:28095 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 123/100
- 38/225
- 15/700
- 2/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Revival Rust follow?
Its rhythm cannot be told from the wipes of Revival Rust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 80 days 1 hours ago the current world was made.
Tags
Which tags does Revival Rust carry, and what do they mean?
Tags published by Revival Rust, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Your game must run protocol 2632 to get in; cs160556 (Build): Build 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Revival Rust appear in Rust Metrics lists and filters?
On Rust Metrics, Revival Rust sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Revival Rust hold among Rust servers?
Player hours over seven days put Revival Rust at #15,489, in the top – of all ranked servers.
What is the population on Revival Rust?
Revival Rust is not responding; status offline, last seen 42 days 15 hours ago.
Server
Where does Revival Rust sit?
No region comes from Revival Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 103.1.213.251:28095.
What Rust version is Revival Rust on?
Rust network protocol 2632 and build 160556 on Windows is the build Revival Rust runs. To get in, your game needs the same protocol; Steam applies the update.
Is Revival Rust up, and how often does it stay up?
Check: connection. Revival Rust is offline at this moment. Last contact was 42 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Revival Rust configured, and what rules are in force?
Check: gather rate. The name Revival Rust does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Revival Rust?
Procedural map on Revival Rust, made by the game's generator.
Join
How do you connect to Revival Rust?
Press F1 in Rust and enter client.connect 103.1.213.251:28095. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.