RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h90 Scan5 min
‹ All servers102.39.90.175:28025
Offline Full Queue Fresh wipe Wipe due No query

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 7d ago

biweekly wipes vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,437top 69%
Last wipe7d agobiweekly schedule
Next wipe6d 20hWed 4 Nov, 15:15 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 6d 20h. Biweekly: 14 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does [ZA]MadHouse-Test| South-Africa wipe?

The estimate for [ZA]MadHouse-Test| South-Africa's next wipe comes from biweekly: 14 days after its last wipe. Due on Wednesday 4 November at 15:15 UTC is its next wipe. The world it runs now was made 7 days 3 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tag meanings

How should you read the tags on [ZA]MadHouse-Test| South-Africa?

Tags published by [ZA]MadHouse-Test| South-Africa, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [ZA]MadHouse-Test| South-Africa appear in Rust Metrics lists and filters?

On Rust Metrics, [ZA]MadHouse-Test| South-Africa sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?

Player hours over seven days put [ZA]MadHouse-Test| South-Africa at #15,437, in the top 69% of all ranked servers.

What player count does [ZA]MadHouse-Test| South-Africa carry?

Status for [ZA]MadHouse-Test| South-Africa: offline. Last seen 7 days 2 hours ago. Seven-day reading: 0 players on average.

Operator and location

What location is [ZA]MadHouse-Test| South-Africa hosted in?

The name of [ZA]MadHouse-Test| South-Africa points to Africa, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 102.39.90.175:28025.

What Rust version is [ZA]MadHouse-Test| South-Africa on?

Reading: [ZA]MadHouse-Test| South-Africa, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.

Is [ZA]MadHouse-Test| South-Africa up, and how often does it stay up?

Reading: offline. [ZA]MadHouse-Test| South-Africa last answered 7 days 2 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Reading: first seen 21 October 2026, recorded by Rust Metrics.

Map and rules

What rules does [ZA]MadHouse-Test| South-Africa enforce, and what are its settings?

No gather rate appears in the name: [ZA]MadHouse-Test| South-Africa. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on [ZA]MadHouse-Test| South-Africa?

The game generates a procedural map for [ZA]MadHouse-Test| South-Africa.

How to join

How do you connect to [ZA]MadHouse-Test| South-Africa?

Press F1 in Rust and enter client.connect 102.39.90.175:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.