RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h83 Scan5 min
‹ All servers102.39.90.175:28015
Online Full Queue Fresh wipe Wipe due No query

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

Online AF 102.39.90.175:28015 checked 1h ago

biweekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 227 SERVER FPS

Server fps

48 h low 171 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,585 ×1000

Entities

48 h range 65,185–78,269 · memory 2,602 MB
1239 ET SINCE RESTART 14:04

Uptime

14 h 4 min since its last restart, at the last reading
7-day average0peak 4
Rank#6,460top 29% · #14 in AF
Last wipe13d agobiweekly schedule
Next wipe22hThu 29 Oct, 16:51 UTC
Memory2,602MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 29% of all ranked servers, top 45% in AF. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 29 October, 16:51 UTC, in 22h. Biweekly: 14 days after its last wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | wipe, and when?

From biweekly: 14 days after its last wipe, the next wipe of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is an estimate. Thursday 29 October at 16:51 UTC is when its next wipe is due. The world in play was created 13 days 1 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

How should you read the tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; AF (Africa): Its browser listing: Africa from [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

What position does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | hold among Rust servers?

Top 29% of all ranked servers: [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | takes #6,460 on seven-day player hours and #14 in Africa.

How full does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | get?

0 of 50 slots are filled on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | right now. Seven-day check: 0 players on average. Peak reading: 4.

Server details

Which location does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run from?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | gives Africa as its location, with the AF tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 102.39.90.175:28015.

What Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Reading: 216 server fps on average across the last 48 hours. It never dropped below 171. Peak entity count: 78,269. Buildings, deployables and all else included. Check: memory. Peak use was 2,817 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, and is it online?

Check: connection. [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is online at this moment. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 6 full days: 144 of 144 hours, or 100%. Reading: first seen 21 October 2026, recorded by Rust Metrics.

Map and rules

What rules does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | enforce, and what are its settings?

Check: gather rate. The name [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on?

Check: map. Procedural, size 3,500, seed 141595, generated by the game on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

To join: start Rust, press F1 and type client.connect 102.39.90.175:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/cDHcf229qe.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Region

AF
Africa Its browser listing: Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.